Closed PidgeyThePirate closed 3 years ago
This is happening due to this code here: https://github.com/ParadiseSS13/Paradise/blob/fd79e342a841f628b584ebaf1a39ee1d00a4a64f/code/game/objects/items/crayons.dm#L71-L72 I fixed a similar issue above that when the crayon gets spawned in, but apparently I forgot to update the random rune thing.
This should probably be fixed in #15161 instead of a separate PR but I have no idea when that one is actually going to get merged so...
The "Random Rune" button on the crayon interface can pick runes 9 and 10 despite there being only eight runes. When drawn the rune is present on the drawn surface but is invisible.
What did you expect to happen: "Random Rune" to max out at rune8.
What happened instead: Maxes out at rune10.
Why is this bad/What are the consequences: Minor inconsistency.
Steps to reproduce the problem:
When did the problem start happening: Probably after cult runes got their graphical update.