Open roarbark opened 3 years ago
Because markings here have their own layer and are not applied on a per-limb basis during organ icon generation like on Virgo, the 'quick fix' would be to have one-limbed versions of markings like roar described
Otherwise it'd require an overhaul and adaption to Virgo's char creation & icon generation system since that allows not only for toggling whether markings appear on synthetic parts, but also renders the markings on the bodyparts themselves instead of on a layer above, on top of granting the ability to independantly colour roboparts from your fleshy body
This would also most likely require switching to multiplicative colour blending/images+the colour property of an atom & whitesprites instead of blacksprites for additive blending using icon objects
Issue Description: vulpkanin, here specifically, render body markings like the "Vulpkanin Points" above prosthetics on the sprite
What did you expect to happen: the prosthetic to not have the body marking put ontop of it- maybe there could be just a one-limbed version of the body marking or something- some of the prosthetics look different than actual spaceman legs afterall
What happened instead: the prosthetic is covered by the body marking. it's a shame since they look actually kinda cool
Why is this bad/What are the consequences: it looks strange
Steps to reproduce the problem: choose a body colouration option from "body markings", choose a prosthetic
When did the problem start happening: has been in place since i've started playing, likely since vulps have been a thing
Extra information:
here the vulp points in green, over mostly white prosthetics (different ones) on black fur