ParadiseSS13 / Paradise

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Odyssesus Syringe Gun Can Clone ANY Reagent #2498

Closed TheDZD closed 7 years ago

TheDZD commented 8 years ago

The reason for this being a problem should be fairly self-explanatory.

marlyn-x86 commented 8 years ago

Could you give an example of a reagent it shouldn't clone? I'm not coming up with any.

ghost commented 8 years ago

I think some stuff it shouldn't clone is like Ominizine or some stuff.

10/10 descriptions ntsam

Fox-McCloud commented 8 years ago

@Crazylemon64

Concentrated Initro.

Robertha89 commented 8 years ago

Not true, can't clone potasium, and like a few dozen other reagents, there is no reason for it to not clone omnizine, as it is currently the slowest form of omnizine generation in the game.

Also, traitor chems are almost never used, and they are bad, super bad, being able to synth more is the only thing that makes it good, even then 50 units of omnizine kills faster then most of the drugs.

TheDZD commented 8 years ago

@Robertha89 There are no sanity checks whatsoever when it comes to scanning and replicating reagents. This means that reagents such as the more deadly of the poison kit chems, and nanites (the adminordrazine subtype that ERTs get in their hyposprays) can be cloned.

marlyn-x86 commented 8 years ago

Omnizine, at least, can be made in sleepers, so I don't think that particular one is off, but nanites and poison kit stuff seems bad to infinitely replicate, yeah

davidchan13 commented 8 years ago

Syringe gun synthesisers don't get used that much and when they do its generally for lulz. Why don't we just make mounted sleepers able to inject basic chems into help patients and just have syringe guns need to be loaded manually, you have to drop them on the ground anyways to load them in the first place.