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Anti-Drop Issues with Holster Module/Stetchkin and Shell Launch Implant #27088

Open BAGELMENSK opened 1 month ago

BAGELMENSK commented 1 month ago

Exploit Reports

BYOND Version

515.1643

Issue Description

I cant remember the precise issues, but I was having a lot of problems with my stetchkin getting stuck in my hand, only loading two bullets from magazines, likely due to antidropping the pistol and trying to holster it, I didn't take the time to try to reproduce any of it since I was in the middle of my Antag roll: (CYBERDRIVE) round#42176

Additionally I anti-dropped a pulse slug but was still able to insert it and fire it with my shell launch implant, the slug became spent while still in my hand after firing.

What did you expect to happen?

I expected to be able to load magazines, holster my pistol without it getting stuck in my hand, and insert shells normally.

What happened instead?

The stetchkin behaved oddly, and the shell fired telepathically.

Why is this bad/What are the consequences?

That shit's jank as hell my dude.

Steps to reproduce the issue.

Try using anti-drop, holster module, and a stetchkin. Not sure aboutthe exact combos to reproduce. For the pulse slug, just lock a slug in your hand, put it in the shell launcher, and fire it.

When did the problem start happening?

round 42176 afaik

Extra information

Theres a possibility some of the getting stuck in my hand stuff was just me mismanaging anti drop, but the shell thing definetely happened and I had an empty stetchkin after firing two bullets multiple times.

Relevant log output/runtime error

No response

silverplatedelta commented 1 month ago

Very odd behavior, throwing a needs verification tag on for someone to trouble shoot this specific interaction at a later date