Closed StreakyHaddock closed 6 years ago
I think you have to mine them. I could be wrong and I don't think non-brute damage hurts as much? That and they might have strong armor, I don't know.
Isn't there is a difference between flesh-to-stone golems and weeping angels? I thought the wizard could only make the former and xenobio the latter?
Statues are immobile traps that imprisons the person inside. Animating that statue turns the statue and transfers the player's mind into a weeping angel.
A slightly more thorough rundown:
The first stage is a statue, Paradise/code/game/objects/structures/crates_lockers/closets/statue.dm Caused by a wizard casting flesh to stone on a human, monkey, or corgi. If this takes enough damage it will shatter, dusting the mob inside. Otherwise they'll turn back to normal after 240 ticks, though they'll suffer any damage they took as a statue.
If a wizard hits them with an animate bolt however they become a hostile statue entity: Paradise/code/modules/mob/living/simple_animal/hostile/statue.dm This creature has 50,000 HP and will not turn back after any period of time. In fact the original body isn't even stored any longer. So your best bet is to wall them off. They also seem to have a few other bugs. Like other statues triggering their inability to move unless they blind each other and they are blocked by police/engineering tape. (Though that may be an issue with all simple_animals.) As well as the fact that since they can see through walls, any mob on the other side of any wall will also render them unable to move.
I'm not sure what the issue might be with them not taking damage. Though if you were using a Med HUD to see its health you won't notice anything until they take over 3% damage which is 1,500. The type of weapon shouldn't matter. Picks don't have any special effect on statues in particular and statues have no special damage resistances.
Not a bug, they're intentionally near-impossible to kill. Balance issues go on the forums.
Problem Description: Moving Statues/Weeping Angels are invincible.
What did you expect to happen: Because wizards can make many of them using flesh to stone and staff of animate. I expect them to die when shot with goddamn pulse weapons and then drop the fleshy body of the unfortunate crew-member like they're meant to.
What happened instead: They have 50k health, but even then won't take actual damage when shot. Even with goddamn pulse weapons. They are literally invincible.
Why is this bad/What are the consequences: Wizards can make these. Multiple of these. They cannot be killed and they are quite lethal. They can only be contained, which is kind of impossible with a wizard running around and you have SEVERAL of these things to contain.
Steps to reproduce the problem: Give self flesh to stone and staff of animate. Use flesh to stone on dude, use staff of animate on him. Pick up a lethal weapon. I used shotguns and a pulse pistol on it and their health didn't decrease at all and they took no damage.
Possibly related stuff (which gamemode was it? What were you doing at the time? Was anything else out of the ordinary happening?):
I was doing this on the admin testing room and the admin shuttle on the main Paradise Server. I used a human, a skrell and a dummy to see if I got different results. I put a player in one of them before and after animation and it made no difference.