ParadoxGameConverters / Vic2ToHoI4

Converts Victoria 2 saves into Hearts of Iron 4 mods.
MIT License
28 stars 21 forks source link

Support airplane designer #1526

Closed Idhrendur closed 1 year ago

Idhrendur commented 1 year ago

It's probably similar to the tank designer and ship designer.

Idhrendur commented 1 year ago

We don't create air wings at all, so it's just a matter of making sure the stockpiles are the correct items (including variants) and setting up all the variants. These are what @RaduM84 recommended on Discord:

1) Have a set of "trivial mappings" for BBA that gives all nations the following air techs : Interwar Small, Medium, Large Airframes + Bombs + Light MG + Engines I. Also, to round out the capabilities, all nations should also get (losing track of dlc features, I think only for Man the Guns) Basic Torpedo tech as well. Overall, this gives all nations a basic set of abilities (to avoid the AI to shoot itself in the foot by not prioritizing techs to cover its capability bases).

2) Air techs given by Vic2 inventions to BBA, pretty standard, Vic2 Late Interwar Fighters -> Basic Small Airframe, Vic2 Late Interwar Bomber -> Basic Medium + Heavy Airframe

3) Design-wise, we should give the following designs (identical to Interwar and Basic) :

Fighter (Small Airframe with Anti-Air Main Armament, also create a Carrier version)

  • 2 x Light Machinegun Main Armament
  • 1 x Bomb Locks
  • 1 x Engine Level 1

CAS (Small Airframe with CAS Main Armament, also create a Carrier version)

  • 1 x Bomb Locks
  • 1 x Light Machinegun Defensive Turret
  • 1 x Engine Level 1

Naval Bomber (Small Airframe with Torpedo Main Armament, also create a Carrier version)

  • 1 x Torpedo Mount
  • 1 x Single Light Machinegun Defensive Turret
  • 1 x Engine Level 1

Tactical Bomber (Medium Airframe with Medium Bomb Bay Main Armament)

  • 1 x Medium Bomb Bay
  • 2 x Single Light Machinegun Defensive Turret
  • 2 x Engine Level 1

Strategic Bomber (Large Airframe with Large Bomb Bay Main Armament)

  • 1 x Large Bomb Bay
  • 4 x Single Light Machinegun Defensive Turret
  • 4 x Engine Level 1

The above should create a basis from which the AI can grow its capabilities as well as offer a full set of capabilities early in the war (otherwise I see the risk of the AI taking too long to fill any gaps in "oh I don't have CAS" or "oh I don't have naval bombers"