The deferred_lighting.fxc shader in the nv8 folder is causing this, so this issue may occur with NVIDIA GPUs only since I'm using one.
I took the vanilla nv8 deferred_lighting.fxc and replaced the assembly files with the modified ones (vanilla files had no differences anyway) and this restored the effect + the fixes without any issues.
I guess nv8 needs to have a separate deferred_lighting.fxc to avoid this.
This effect to be more precise.
The deferred_lighting.fxc shader in the nv8 folder is causing this, so this issue may occur with NVIDIA GPUs only since I'm using one.
I took the vanilla nv8 deferred_lighting.fxc and replaced the assembly files with the modified ones (vanilla files had no differences anyway) and this restored the effect + the fixes without any issues.
I guess nv8 needs to have a separate deferred_lighting.fxc to avoid this.