the this in this._update.call(this); refers to a Sprite.object
gamekit.Sprite {
false
direction
:
NaN
friction
:
0
h
:
400
life
:
NaN
originX
:
0
originY
:
0
rotation
:
0
scaleX
:
NaN
scaleY
:
NaN
speed
:
NaN
stretch
:
false
w
:
400
x
:
0
y
:
0
}
any reason why this is happening? should Sprite have an ._update function?
I'm working with a forked cop of your framework and with the following logic
Everything loads as expected but I get an error
checking the line @ 2801
the this in
this._update.call(this);
refers to a Sprite.objectany reason why this is happening? should Sprite have an ._update function?