ParchmentMC / Parchment

Repository for the Parchment mappings data.
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Mappings not working in 1.19.2 #299

Open ItzEkans opened 1 month ago

ItzEkans commented 1 month ago

The first time I ever integrated mappings into a modding project, everything worked perfectly. Now I always get this error: `Build file 'C:\Users\roans\Documents\MODS\Enhanced Survival\Enhanced Survival 1.19.2\build.gradle' line: 15

Plugin [id: 'net.minecraftforge.gradle', version: '[6.0,6.2)'] was not found in any of the following sources:

Here's my build.gradle file: `buildscript { repositories { // These repositories are only for Gradle plugins, put any other repositories in the repository block further below maven { url = 'https://repo.spongepowered.org/repository/maven-public/' } maven { url = 'https://maven.parchmentmc.org' } mavenCentral() } dependencies { classpath 'org.spongepowered:mixingradle:0.7-SNAPSHOT' classpath 'org.parchmentmc:librarian:1.+' } }

plugins { id 'eclipse' id 'idea' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'org.parchmentmc.librarian.forgegradle' version '1.+' }

apply plugin: 'org.spongepowered.mixin'

group = mod_group_id version = mod_version

base { archivesName = mod_id }

java { toolchain.languageVersion = JavaLanguageVersion.of(17) }

minecraft { // The mappings can be changed at any time and must be in the following format. // Channel: Version: // official MCVersion Official field/method names from Mojang mapping files // parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official // // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings. // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md // // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge // Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started // // Use non-default mappings at your own risk. They may not always work. // Simply re-run your setup task after changing the mappings to update your workspace. mappings channel: 'parchment', version: '2022.08.14-1.19.2'

// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true

// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true

// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true

// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')

// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
    // applies to all the run configs below
    configureEach {
        workingDirectory project.file('run')

        // Recommended logging data for a userdev environment
        // The markers can be added/remove as needed separated by commas.
        // "SCAN": For mods scan.
        // "REGISTRIES": For firing of registry events.
        // "REGISTRYDUMP": For getting the contents of all registries.
        property 'forge.logging.markers', 'REGISTRIES'

        // Recommended logging level for the console
        // You can set various levels here.
        // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
        property 'forge.logging.console.level', 'debug'

        mods {
            "${mod_id}" {
                source sourceSets.main
            }
        }
    }

    client {
        // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
        property 'forge.enabledGameTestNamespaces', mod_id
    }

    server {
        property 'forge.enabledGameTestNamespaces', mod_id
        args '--nogui'
    }

    // This run config launches GameTestServer and runs all registered gametests, then exits.
    // By default, the server will crash when no gametests are provided.
    // The gametest system is also enabled by default for other run configs under the /test command.
    gameTestServer {
        property 'forge.enabledGameTestNamespaces', mod_id
    }

    data {
        // example of overriding the workingDirectory set in configureEach above
        workingDirectory project.file('run-data')

        // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
        args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
    }
}

}

mixin { add sourceSets.main, "${mod_id}.refmap.json"

config "${mod_id}.mixins.json"

}

// Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories { // Put repositories for dependencies here // ForgeGradle automatically adds the Forge maven and Maven Central for you

// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
//     dir 'libs'
// }

}

dependencies { // Specify the version of Minecraft to use. // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. // The "userdev" classifier will be requested and setup by ForgeGradle. // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"

// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")

// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html

annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'

}

// This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.named('processResources', ProcessResources).configure { var replaceProperties = [ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, forge_version: forge_version, forge_version_range: forge_version_range, loader_version_range: loader_version_range, mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors: mod_authors, mod_description: mod_description, ]

inputs.properties replaceProperties

filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
    expand replaceProperties + [project: project]
}}

// Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ "Specification-Title": mod_id, "Specification-Vendor": mod_authors, "Specification-Version": "1", // We are version 1 of ourselves "Implementation-Title": project.name, "Implementation-Version": project.jar.archiveVersion, "Implementation-Vendor": mod_authors, "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) }

// This is the preferred method to reobfuscate your jar file
finalizedBy 'reobfJar'

}

tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } `