Open swift502 opened 5 years ago
Ok I think the actual function is here. https://github.com/dfelinto/blender/blob/483ae407d9d1b2b173face0efb96f2d287d51ea4/source/blender/blenkernel/intern/image.c#L566-L604
Yeah, not sure what's wrong there. It seems to be checking for the images. Might depend on context, not sure about that either.
I hopefully solved it in a dirty (again) way. https://github.com/swift502/DragonFF/commit/ed9c4042df955eb0458c068b977653590e69ed45
And to be honest, I don't even understand how the material merging in your master worked for me in the first place, because the list which holds the loaded materials is reset on every dff import isn't it?
But I never noticed any duplicate materials when importing the maps, so I don't know. Maybe there just isn't that many shared materials.
Hi,
I'd really like to solve this because it's the last remaining piece for me.
The check_existing option used here doesn't seem to work:
https://github.com/Zarig/DragonFF/blob/40762f456a6b446e941ace4f7d32cdf1bed2415f/gta/dff_importer.py#L269-L273
I tried to find what exactly happens in Blender's source (maybe it's an actual bug?), but I ended up here, and don't really know where it leads. I can't find this "load" function anywhere:
https://github.com/dfelinto/blender/blob/78f8679cfc6d6e8f19d84908ab4343ce6638faf3/release/scripts/modules/bpy_extras/image_utils.py#L106
I tried all sorts of things and additional options and nothing seems to work. Any ideas on what's causing this?