Parik27 / DragonFF

Blender Add-on to edit RenderWare and GTA Formats
GNU General Public License v3.0
343 stars 124 forks source link

CS model distorted (GTA:VC) #303

Open GrimShaw245 opened 1 month ago

GrimShaw245 commented 1 month ago

So I recently was able to get my custom CS model into the game, but there was an issue where the model came out really distorted looking like this: image_2024-06-01_182936343 Before I decided to submit an issue report, I wanted to see if maybe transforms were causing the issue, and it did seem like that at first, after applying them, I thought maybe that'd fix it up completely, but it didn't. At least it did fix up most of the distortion from the previous image, but I'm still not sure what could be exactly causing this. image_2024-06-01_183118284

jaigitrep159 commented 1 month ago

@GrimShaw245 https://github.com/Parik27/DragonFF/issues/288#issuecomment-2042240869 maybe this'll fix the issue for you?

GrimShaw245 commented 1 month ago

Didn't seem to do anything unfortunately. image_2024-06-05_100123756 The player version of the model has a similar rig setup to CS, I just renamed the vertex groups and mixed some of them together, and it works just fine for that version, but CS has this weird issue where he just looks 2D.

jaigitrep159 commented 1 month ago

I think this is due to bone roll issue. Just redo the bones from GTA VC's CSplay.dff, and DON'T PRESS THIS SYMMETRICAL BUTTON:

image it will copy the bone roll but opposite, and it might screwed up the model.

GrimShaw245 commented 1 month ago

I'm not sure what you meant by redo the bones, if you meant repositioning them, they were already like this from the beginning of the model port. image_2024-06-06_121729832 I also tried an experiment by replacing the cs model with the player version of my model, but weirdly enough, it still has the same issue, but the model in-game is just fine, what could be causing this? image_2024-06-06_121958764

GrimShaw245 commented 1 week ago

@Psycrow101