Closed andradadad closed 2 years ago
DYOM entire missions are better than just the part of it, which always end without meaning. Letting complete missions on random mode makes the play way more stable and enjoyable. I would love to play what the author wanted to show, rather than just a fraction that most of the time is incomprehensible.
The randomizer doesn't remove any part of the mission. You always get the entire mission not a part of it.
Point 2
While this can be done, it will reduce randomness of missions. About your suggestion of removing certain types of mission, trying to discard missions like that will have false-positives and will increase loading times drastically.
Fix the unheadshotable hitbox with an optional string
I have thought about it and it would make certain types of missions (e.g. boss fights) too short and not what the author would have intended. What I think would be better is just limiting the number of such enemies can exist in a mission. Not sure what you mean by optional string
checkpoint's wider hitboxes
Not sure what you mean by this, but it sounds like it will break missions that rely on it. Checkpoints have hitboxes larger than they appear in the base-game as well.
minimap interior bug reset or indicating with a different color if it's really high
I could implement that.
customizing number of ammunition for a reasonable amount (even this is author's to blame, and could bug a working mission, still 9999 bullets creates an artificial challenge)
Not sure what a reasonable amount would be, but reducing 9999 to 5555 wouldn't really make much difference and indeed would break certain missions.
Regarding the other suggestions in point 3, I require further clarification on those since it isn't clear what exactly you mean by that
weapon skill reset at every new session
Weapon skill (Poor, Gangster, Hitman) is handled by the game and not main.scm, so it's also in DWOM. OP suggests to 0 (or maybe 1000, who knows) them when you start the session. Storing them in a text file when the game crashes would also be cool.
full respect bars fills corresponding to your best record score
This will be a guess, but I think this example works: currently Josh's PB is 15-0. If he got 15-0 again, the bar would be at 100%, while with 5-0 it'd be 33.(3)% and so on. Respect+ at the end of the mission actually increases this bar, it's useless, but it's there.
No idea what is the timer thing.
@Parik27 Even as it isn't the purpose of randomness, downloading the #1 and #2 parts of the same mission could make missions more enjoyable, and completing the narrative as the author intended. It's not easy because they're linked on the description of the website, but still not impossible to scrap the links and place them as an option for those who want longer missions. Other DYOM related: 1) Police unwanted levels disable on a quick menu, 2) bullets default number in the quick menu (so they could be reverted if the mission requires it), 3) still missions resets in bugged missions require the initial 'manual labour' of picking the mission in the pre-automatized menu, so, a quicker way (perhaps a hotkey) to skip the mission or anything that isn't creating a new game and restarting on load mission menu etc. 4) tts recognizes the first repeated name instead of pronouncing it out loud 5)
Also, sorting missions by the number of "objectives, actors, cars..." could increase the chance of filtering short missions. This quality filter by views/downloads/comments minimals could improve this mod a lot for the first-time user, and I believe it could be one of the best upgrades so far to this great mod.
Regarding Downloading Multiple-part Missions
Downloading separated parts is not technically easy to implement. The author isn't required to link the next part in the description. Moreover, the author may also link a previous part or another mission that they've made that's part of a different mission chain instead. This makes it highly unreliable to use the description as any sort of reliable way to get missions in a sequence.
Furthermore, it would require eliminating missions that are not the first part of the mission. Again, it's not possible to accurately determine whether it was indeed the first part of a mission chain. Not all mission makers mention that in the title, and not all of the titles are English and there could also be spelling mistakes. There's too many variables to accurately determine that.
I'm not against adding this feature, but this is a feature that isn't possible to implement. There's also the issue about how it would work with missions that have an insane number of parts (I've seen parts going up to 40). It wouldn't really be enjoyable to have to sit through 40 of similarly themed missions.
Quality-of-Life improvements
1/2) What you mention can be done using a trainer mod. That's beyond the scope of the mod. 3) Starting a new game is required to clean-up objects/markers created by DYOM. 4) TTS still can't accurately determine who the speaker is, and it may remove words that aren't speaker names. However, I'll look into a possible solution to this.
Sorting of Missions
The DYOM website doesn't allow a function to sort missions by objectives, actors or cars. So unfortunately, you can't use that metric to reject short missions.
It's not possible to combine multiple metrics either. So you can only sort by either rating, downloads or comments, not all three together. That makes it an unfair system because one mission may be rated 5 stars by one person, but another might be rated 4 stars by say 1000 (again you can't filter that). Views/Downloads/Comments are also not an accurate way to determine the quality of the mod because again, it means that old missions are favored (when DYOM was more popular) and also removes the missions that have no views/downloads but are good.
So to summarize, what you're asking is simply not feasible to implement. If you can come up with a way to possibly implement any of these, you can implement it yourself since the mod is open-source. There are plenty of resources available where you can learn about development if you don't know how.
Thank you for you time. You clearly didn't like quality filters, and even I can't code I still believe it to be good improvement without reducing randomness.
See ya.
Three suggestions for DYOM randomizer: