In the nightly build from 2011/06/09 the
com.jme3.scene.debug.arrow.setArrowExtent() member function grabs the
FloatBuffer, updates the points, but then never calls updateData or
setUpdateNeeded on the FloatBuffer.
Very minor issue.
Original issue reported on code.google.com by globnobu...@gmail.com on 23 Jun 2011 at 6:11
Original issue reported on code.google.com by
globnobu...@gmail.com
on 23 Jun 2011 at 6:11