Parinesh-Baitule / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Blender loader doesn't specify that meshes are non-animated #429

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Load a non-animated blender model

What is the expected output? What do you see instead?
I expect all VertexBuffers to have the usage type of Static, however the 
Position and Normal buffers have usage set to stream. This could lead to 
reduced rendering performance.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 16 Nov 2011 at 6:28

GoogleCodeExporter commented 8 years ago
I would also like to note that all models loaded have BindPosePosition and 
BindPoseNormal buffers, which are not necessary without animation and cause 
issues in other parts of the engine that use those as markers to detect 
animated models.

Original comment by ShadowIs...@gmail.com on 27 Feb 2012 at 12:03

GoogleCodeExporter commented 8 years ago
Fixed.

Original comment by mrogu...@poczta.fm on 20 May 2012 at 7:07