Closed matthew-parlette closed 11 years ago
Haha I like the fatness idea. Can you quickly add the cost of an item to the Buy Item menu? Once you add that I think it'll be good.
I've just added that and tested it, looks like it does what you are looking for
One last thing, looks like there's some debug output that displays even if debug isn't enabled on the Buy Item menu.
options: {'0': u'Fries ($3)'}
Buying An Item
==============
0. Fries ($3)
(Enter to cancel)
Good catch, forgot to remove that, but I just did
I had to merge this by hand, hopefully I did it right. I used some help from http://git-scm.com/book/en/Git-Branching-Basic-Branching-and-Merging
I just ran the game for a few turns, everything looks good so I think the merge was correct.
This adds the concept of an item to the game. You can buy and use items, and the current only items exist in the fast food restaurant. To test:
You should see your fatness go up, since hunger is already at 0.
This fixes #57, make sure you include that in the merge comment.