[x] Bug: Level 35: compare volume from previous level still visible and scannable
[x] Fix texture of left trigger warning
[x] Fix text where it doesn't mention that you need to grab the table with the left hand
[x] show progress in level
[x] show some sort of score at the end
Some other feedback points that are worth thinking about:
[ ] Not very satisfying to not be able to throw the volumes
[ ] in case of usesSlice cube and tube, as well as sphere and tube are similar looking depending on rotation. so in case of no rotation and usesSlice both get removed when one is generated
[ ] Controls can be counterintuitive, maybe change trigger and grab interactions?
[x] Highlight handle for grabbing
[x] Explain the "re-grab" from table
[x] explain that the thing at the bottom signals the bottom and that the black part is "front"
[x] Remove the color orange as its too reddish on afterimage scans
[x] Bug: compare volume, answer hidden, compare didn't properly scale up (once!)
[x] Bug: Level 35: compare volume from previous level still visible and scannable
[x] Fix texture of left trigger warning
[x] Fix text where it doesn't mention that you need to grab the table with the left hand
[x] show progress in level
[x] show some sort of score at the end
Some other feedback points that are worth thinking about: