PashavanBijlert / MuSkeMo

Build and visualize musculoskeletal models in Blender
2 stars 0 forks source link

Muscle default visualizations need to be overhauled for compatibility #45

Closed PashavanBijlert closed 1 month ago

PashavanBijlert commented 1 month ago

By default, new muscles should have a bevel modifier as the last modifier, and "regular muscle" node as the penultimate modifier. Regular muscle should have a node group with curve to mesh and curve circle nodes, so that this can be shared across all muscles. Set material will work just like in the volumetric geo node group.

  1. Add bevel modifier as the last modifier
  2. Add "regular muscle" modifier as the penultimate modifier
  3. ensure that adding new points, the hook modifier is not at the end of the list
  4. ensure that when inserting points, the hook modifier is not at the end of the list
PashavanBijlert commented 1 month ago

This was added in 9259ad9. Also ensured that wrap modifiers are not the last in the list. Updated to v0.8.2