Meddle's current exports are really good, but i think it would be even better if Meddle was able to export PBR texture sets from each exported models, like how Textools allows you to do, this would allow us to make characters look even better, without having to manually and tediously grab the pbr textures from each and every single model manually.
Also a suggestion from Meku, have the 'Export Raw Button' be a toggle so when we export characters pbr, we have the option to also export all the raw textures at the same time.
Side note: sometimes PBR textures on hair have weird color problems, but that's why having the raw texture that meddle already exports is great to go with it!
more specifically, here's some visuals,
The current Textools PBR export, exports each of these texture files for each models, while not every single one of these is always used, having the option to do so would be great!
Albedo
Alpha
Emissive
Metallic (Metalness)
Normals
Occlusion
Roughness
Specular
Subsurface.
here is an exemple of the current meddle export setup, compared to a new node setup using PBR textures
Meddle's current exports are really good, but i think it would be even better if Meddle was able to export PBR texture sets from each exported models, like how Textools allows you to do, this would allow us to make characters look even better, without having to manually and tediously grab the pbr textures from each and every single model manually.
Also a suggestion from Meku, have the 'Export Raw Button' be a toggle so when we export characters pbr, we have the option to also export all the raw textures at the same time.
Side note: sometimes PBR textures on hair have weird color problems, but that's why having the raw texture that meddle already exports is great to go with it!
more specifically, here's some visuals,
The current Textools PBR export, exports each of these texture files for each models, while not every single one of these is always used, having the option to do so would be great!
here is an exemple of the current meddle export setup, compared to a new node setup using PBR textures