PatHightree / SpaceNavigator

SpaceNavigator driver for Unity3D
MIT License
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Sensitivity not taken into account during runtime. #13

Closed mihakrajnc closed 3 years ago

mihakrajnc commented 7 years ago

When running a scene, if you're using the mouse to navigate around (in the Scene view) the sensitivity is ignored and as far as I can see, it defaults to the default Human scale.

Switching between different scales then has no effect.

This is problematic if, for instance (as it is in my case) you have some sort of procedurally generated environment, and want to fly around it.

PatHightree commented 7 years ago

Ha, I see what you mean. At the moment I am on holiday. I'll try to find some time to look into it when I get back next week.

Ciao, Patrick

On Jun 14, 2017 10:30, "Miha Krajnc" notifications@github.com wrote:

When running a scene, if you're using the mouse to navigate around (in the Scene view) the sensitivity is ignored and as far as I can see, it defaults to the default Human scale.

Switching between different scales then has no effect.

This is problematic if, for instance (as it is in my case) you have some sort of procedurally generated environment, and want to fly around it.

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PatHightree commented 3 years ago

Issue was fixed long ago.