Closed kieronlanning closed 6 years ago
Yeah, I did that in the assumption that at runtime people would want to use the device in the game itself. Actually there are probably only a handful of games that use the device, so it wasn't a good assumption... Maybe the easiest way to do this is a setting that determines if the editor or the game window receives the input at runtime (defaulting to the editor).
That would an excellent solution! A lot of the early work I'm doing requires navigating the scene while playing to make sure things are happening as they should. So being able to navigate the scene is ideal.
I came here to second this. I'd like to navigate the scene during runtime as well.
This has already been implemented. Just check the 'Runtime Editor Navigation' checkbox in the SpaceNavigator window :)
Merry christmass, Patrick
Hi,
Would it be possible to enable the mouse while a scene is running/ playing?
Not sure if it's something I've done, but on two machines the SpaceNavigator doesn't work in scene view while the game is playing - in the case of split screen viewing.
Thanks, Kieron