Closed hybridherbst closed 1 year ago
Thanks for the report, I've seen some drift now and then. Good to know it builds up over time
Unmistakably seeing this issue now on U2021.2.0b3, never saw it like this on U2020.3.3f1 and earlier. What Unity version did you see it on ?
It's also there on 2020.3, but much slower; in 2021.2 the degradation is pretty rapid.
Hi. I can confirm the issue. Just installed driver version 2.0.0-beta.7 from Git in Unity 2020.3.25f on Windows 10. The scene view is moving constantly, when focused or not.
Video showing the movement: https://youtu.be/J_x5xuZRAW8
Could the problem be the lack of a deadzone? Maybe previous version were doing some kind of automatic smoothing that would zero out very small translations. A deadzone customization in the SpaceNavigator options window could be useful for this. I'm experiencing constant drift as well with a SpaceNavigator.
I also noticed the missing (re-)calibration and that there is no sufficient dead zone. The fix from @bikusta works well for the dead zone. Thanks!
Thanks @bikusta for the fix, I merged it into /main. I changed the epsilon settings to deadzone sliders for clarity.
Describe the bug When focussing away from the editor, the scene view moves ever so slightly, to the point that when focussing the editor again after ~30 minutes the camera is somewhere totally else. While I generally like that functionality (using the space mouse while editor is in the background) it should be optional, and I think the slow "drift" is a bug nonetheless.
To Reproduce Steps to reproduce the behavior:
Expected behavior
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