Closed bikusta closed 2 years ago
I can confirm this works nicely. Thank you @bikusta I've merged it into my own fork, I hope it gets merged in here soon.
Actually this doesn't quite fix it for me. It is certainly better, but there is still some drift. 2021.2.9f1
Hi @SorraTheOrc,
did you try different calibration values? Is it still drifting with a value of 5 for the "Translation Epsilon"?
Thanks so much @bikusta -- Dropping the calibration levels to 6 fixed the drift for me on your branch
Hi Pat,
the default epsilon
9.99999944E-11f
used by Unity when comparing twoVector3
objects seems to be too small. At least in some cases. Therefore, I added options to adjust the translation and rotation epsilon.For easier configuration, only the exponent has to be entered. In my case a value around 5 to 7 solved the movement. When changing back to the default value 11, the movement reappeared.
Stefan