PatHightree / SpaceNavigator

SpaceNavigator driver for Unity3D
MIT License
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Unity 5 FPSController Automatically Walking #7

Closed rleutheuser closed 3 years ago

rleutheuser commented 8 years ago

I recently upgraded to Unity 5.3.2.f1 from Unity 4, and when using the standard asset FPS Controller the character is constantly walking forward by default. I was able to eliminate the issue by removing my SpacePilot Pro or changing the project setting inputs to remove "Get Motion from all Joysticks", but would prefer to have it function as it previously did in Unity 4. Any help would be appreciated.

PatHightree commented 8 years ago

Are you using the code from this repo, or are you having problems with the SpacePilot in general ? Have you tried reinstalling the 3dconnexion driver ?

rleutheuser commented 8 years ago

I am using the version from the Unity Asset Store. I have tried reinstalling the 3dconnexion drivers as well as reimporting the SpaceNavigator asset package without any results. Another guy in our office has the same setup and the same issue as well. We don’t have any issues with the SpacePilot Pros on any other programs…it’s just the First Person Controller. Thanks for the quick response.

Rob Leutheuser Director of Virtual Design and Construction The Christman Company

From: Patrick Hogenboom [mailto:notifications@github.com] Sent: Thursday, February 18, 2016 6:40 PM To: PatHightree/SpaceNavigator SpaceNavigator@noreply.github.com Cc: Rob Leutheuser rob.leutheuser@christmanco.com Subject: [SPAMy] Re: [SpaceNavigator] Unity 5 FPSController Automatically Walking (#7)

Are you using the code from this repo, or are you having problems with the SpacePilot in general ? Have you tried reinstalling the 3dconnexion driver ?

— Reply to this email directly or view it on GitHubhttps://github.com/PatHightree/SpaceNavigator/issues/7#issuecomment-185981269.

PatHightree commented 8 years ago

I looked into the problem and have reproduced it. But I haven't been able to determine what's causing this.

rleutheuser commented 8 years ago

Thanks for checking into it. At this point, we are fine working around it, but if you are able to figure it out and post an update, it would be appreciated.

Thanks again, Rob Leutheuser Director of Virtual Design and Construction The Christman Company

From: Patrick Hogenboom [mailto:notifications@github.com] Sent: Saturday, February 20, 2016 3:28 PM To: PatHightree/SpaceNavigator SpaceNavigator@noreply.github.com Cc: Rob Leutheuser rob.leutheuser@christmanco.com Subject: [SPAMy] Re: [SpaceNavigator] Unity 5 FPSController Automatically Walking (#7)

I looked into the problem and have reproduced it. But I haven't been able to determine what's causing this.

— Reply to this email directly or view it on GitHubhttps://github.com/PatHightree/SpaceNavigator/issues/7#issuecomment-186676415.

grahamwell commented 7 years ago

I've got the same problem and an additional observation which might be helpful. Working in the Editor the problem appears intermittently. However it's possible to solve it while running a game by clicking out of the game window so that it loses focus. After that everything is OK. Unfortunately this trick doesn't work in a build.

I tried updating the SpaceNavigator driver to the latest version which is 10.4.9 but that doesn't work at runtime at all - it works in the editor Scene window but not in the game. So that was a bust. Back to 10.4.3

farlenkov commented 4 years ago

I have same issue in 2019.1. Looks like it's not about this asset. The problem reproduced if I delete asset from project. Device interpteted like Joystik in InputManager. Maybe new InputSystem does not have this problem.

benley commented 3 years ago

I've run into this weirdness too, and I found that unchecking the "Runtime Editor Navigation" option in the SpaceNavigatorDriver window fixed it to my liking.

PatHightree commented 3 years ago

Have you tried disabling the 3dconnexion KMJ emulator ? I've updated the howto on this in the project readme.