Closed BitBlitObviMormon closed 3 years ago
Try using ./gradlew :runClient
so it doesn't invoke all of its subprojects
This is a Loom "feature" in multiproject builds, ramid's solution is the way to do it. Alternatively, use the run configs in your IDE.
I was trying to add support for SoundPhysics, but when I test it with "./gradlew build" followed by "./gradlew runClient" I get 12 Minecraft clients all starting up at once using up all of my computer's resources. The first time I ran this it froze forcing me to hard reset my computer. The second time worked all right so long as I quickly crashed 11 of the instances of Minecraft with Task Manager. I am using JDK 1.8.0.271 on a 64-bit Windows 10 computer. I am also using a clean git clone with no files changed as of yet on the latest commit (3ac24d3602a1f7ed214c003284205e6ebdbac5ea).
The stdout and stderr output from gradle: output.txt