Closed CollinHerber closed 5 days ago
what should the general size and design be for the panel?
It should be fairly large:
This is the mockup I've made to figure out how UI works exactly. Realistically, it can be about half the width and it should be able to fit all relevant stats, especially since I can still reduce the size of the text comfortably.
That being said, @CollinHerber probably should clarify himself - I don't know exactly what the goal is here.
Alright, functionally the UI is done - I'm confused to why the big, tabbed panel has a hardcoded size. It's unreasonably large for the content shown here, even if I scale it up, but I don't want to change it unilaterally. All that's left is the sprite though.
is this kind of size good?
This is all the space I need atm. You can make it a little larger or smaller if you want, it's really easy to change.
It's probably worth mentioning that the inner content will likely grow to a size where we will make it scrollable. So the UI element should really just be what the background of the panel will be
is this good so far?
It's a draggable panel, so I'd say remove the chains. It'd either be cut off or take up a bunch of screen space for little reason. Otherwise, yeah, looks fine.
Just make the chains sway when you drag the panel. Immersion. Sounds easy right? xD
I like the chains and I don't mind that they exist when the panel is dragged around. But i see where you're coming from
the board plus looping chain texture if you want to use it. anything need changing?
This seems to be fine. I'm running into an unrelated issue where DraggableSmartUi is hard to work with when I don't want it to draw the normal panels. Drawing the normal panels looks awful, especially if you resize. I'll be disabling resize anyway and just making it look nice on the panels, unsure if that's the intent or not.
Any complaints? Didn't use chains because that's even more out of place due to the panels.
I was thinking the background would not appear so it was just the panel with the close button overridden placing it in the correct spot
"The panel" being the background panel or the wooden background?
Yeah the panel being the parchment or wood png provided by pil. No background would appear. It doesn't need to be a draggable panel
Oh, okay. That makes it a lot easier then lol I'll keep in the functionality for panels to not be resizable though, it's a nice tool to have if we want a draggleable but non-resizable panel in the future.
This was much easier to work with. And now the chains do fit nicely.
Just need the close button otherwise looks fantastic
Thanks!
In order for a player to keep track of the passives, stats, etc that they have we will want to introduce a character panel where they can view this information.
Maybe as a first pass we have the character panel display the following stats.
We may want to split these out into tabs like we have for skills/passives as well and categorize them like
We should add a keybind for this, and probably a UI element as well