Closed CollinHerber closed 4 months ago
Gonna do the sprite for this, but this should not be an empty ticket. If this isn't updated with information by sometime tomorrow, I'll do it myself.
Thoughts on this?
Gonna do the sprite for this, but this should not be an empty ticket. If this isn't updated with information by sometime tomorrow, I'll do it myself.
Yea I just never got around to writing up anything on it. Happy for anyone to provide their ideas into the items though.
Thoughts on this?
I think that looks sick
Updated the first post. How's that sound? I think most of the existing uniques have been [at least loosely] based off of a PoE item or skill or whatever, but I don't know PoE. Hopefully this fits lol
Updated the first post. How's that sound? I think most of the existing uniques have been [at least loosely] based off of a PoE item or skill or whatever, but I don't know PoE. Hopefully this fits lol
I think that sounds awesome!
Temporary Fetid Carapace icon. I'm not a big fan, but it works.
Here's the javelin itself, + alt use.
And finally, the Fetid Carapace. The projectiles, if launched while in a tile, will collide with tiles only after being outside of tiles. I think this is good to go otherwise!
tried my own version of the skill icon.. a bit messy but i think it's okay??
Is it fine if I edit it a bit? I think this is better but I'd like to make a couple changes tomorrow.
sure
This is way nicer than my original sprite. Thank you!
This item will use the javelin base class that was created in #165
The Rottenbone will inherit the stats from the Platinum Glaive.
Alt Use
The alt use for the Rottenbone will throw out the weapon, which falls apart after a small arc into bones and chunks. Bones deal higher damage, chunks inflict Poisoned. Each piece deals 50% of base damage, with around 6-8 pieces per throw.
Affixes
Programming Tasks
Fetid Carapace Skill
Fetid Carapace will grant a few bonuses while active - Each them separated by / to show the level. Cooldown: 30s Duration: 10/14/18s Create 2/3/4 chunks of flesh that orbit the player, damaging & knocking back an enemy for 60/80/100% damage or taking a projectile before dying. Using the skill again during the cooldown throws the chunks toward the cursor and ends the effect.
Visuals Needed (Sprites / VFX)