Path-of-Terraria / PathOfTerraria

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King slime domain #319

Closed GabeHasWon closed 3 months ago

GabeHasWon commented 3 months ago

### Link Issues Resolves: #296

Description of Work

Comments

If you want to test out the subworld, use the /newworld command anywhere and it'll send you to the subworld.

GabeHasWon commented 3 months ago

One thing I just noticed - how do we want death to work in these? Should players just respawn in the arena? If so, these are really easy and provide no challenge.

CollinHerber commented 3 months ago

One thing I just noticed - how do we want death to work in these? Should players just respawn in the arena? If so, these are really easy and provide no challenge.

The way this works in PoE is you open up 6 portals, which each person uses a portal when they enter. So if you were solo you'd get 6 tries. If you were a party of 6 you'd get 1 try.

I'm in favor of a similar approach. We could probably track the amount of times the portal was opened and close it automatically after x uses?

GabeHasWon commented 3 months ago

Would we just disallow more than 6 players from entering a domain? Aside from that, works for me. Maybe a more standard lives counter would work, with 1 or 2 players getting a little bit of extra breathing room.

CollinHerber commented 3 months ago

Would we just disallow more than 6 players from entering a domain? Aside from that, works for me. Maybe a more standard lives counter would work, with 1 or 2 players getting a little bit of extra breathing room.

I'm fine with starting with 6 as the number, we could move to something else in the future but that sounds like a good approach to me for the time being to at least mirror PoE

GabeHasWon commented 3 months ago

Can do then. First, I need to remember how to merge a conflict that isn't resolvable on web, then I'll split that into its own ticket and do it after I do the Ravencrest entrance structure.

TacoConKvass commented 3 months ago

Would we just disallow more than 6 players from entering a domain? Aside from that, works for me. Maybe a more standard lives counter would work, with 1 or 2 players getting a little bit of extra breathing room.

I'm fine with starting with 6 as the number, we could move to something else in the future but that sounds like a good approach to me for the time being to at least mirror PoE

I know I am inactive, but regardin' this: 6 portals could be spawned by default and if there are more than 6 active player, then spawn additional portals to let everyone join the fight.

GabeHasWon commented 3 months ago

6 portals could be spawned by default and if there are more than 6 active player, then spawn additional portals to let everyone join the fight.

Works for me, especially for the playtest.

CollinHerber commented 3 months ago

Looks like 1 lint issue remaining. Also do we need to be concerned with the potentially sharp ledges they'd need to drop down? If they can't build they'd be forced to take dmg without some sort of double jump accessory no?