Path-of-Terraria / PathOfTerraria

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Brain of Cthulhu Boss Domain #353

Closed GabeHasWon closed 2 weeks ago

GabeHasWon commented 3 weeks ago

Summary

Summary

This area will house the Brain of Cthulhu's boss arena and buildup.

As with other domains, this world cannot be edited. However, a whitelist of breakable tiles should be implemented in order to facilitate some proposed and future mechanics.

This domain will be an ascent, opposite to the Eater of World's domain.

World Generation

image

The player will climb up these large rocks in order to access a portal that then teleports them into the boss fight. This would almost certainly require some grappling hook or double jump to traverse as-is, so we may need a solution to that issue.

Large rocks would have pustules of some sort, which burst when nearby - these would spawn projectiles that linger (like vanilla's Greek Fire), small enemies or turn some tiles into slippery floors. The major threat here is falling instead of enemies; this is neutered by fall damage immunity, so we may have to disable those.

Tasks

Programming

Spriting

Prefabs will be split into their own ticket once the generation is confirmed.

Reasonings

Continues boss progression, and offers unique challenges to the player.

CollinHerber commented 3 weeks ago

This would almost certainly require some grappling hook or double jump to traverse as-is, so we may need a solution to that issue.

Could we have rope of some sort hanging down from the eyes, maybe some red vine looking thing that could make traversing between the floating islands easier?

GabeHasWon commented 3 weeks ago

image Gen so far. Simple but it's most of the way to the basic shape I want.

Could we have rope of some sort hanging down from the eyes, maybe some red vine looking thing that could make traversing between the floating islands easier?

The eyes? If you mean each big rock thing, that'd be really awkward and wouldn't really fix the issue. I don't want to make climbing too easy either, it's meant to be difficult to balance with other enemies and threats.

GabeHasWon commented 3 weeks ago

image This gen is really nice. Super happy with these shapes. I've thought about the mobility issue, and I think giving the player an innate double jump and grappling hook would work fine and it'd be a fun gimmick for the domain.