Closed CollinHerber closed 3 months ago
Is this meant to...make the effect of chill slightly more harmful for players? This doesn't seem to do anything to NPCs in vanilla.
Is this meant to...make the effect of chill slightly more harmful for players? This doesn't seem to do anything to NPCs in vanilla.
Ahh, if that is the case we'll want to create a Chilled debuff that can be applied to NPCs. This should reduce movement speed for the NPC. We'll want this so we can do interacts with it with other mechanics such as cold damage applying chilled if damage thresholds are met, or even frozen when further damage thresholds are met and additional affixes and uniques can be curated around them.
Such as "Chilled enemies hit with this weapon take an additional 10% damage" Or "Frozen enemies explode shattering in an area around them dealing x damage" as an affix or skill upgrade for ice nova
Alright, added the Chilled effect to enemies in the Ice Nova ticket.
I've assigned this to myself, but it does depend on #371 being merged to make. Will wait on that.
Summary
The "Increased Effect of Chill" Passive will increase the potency of the Chilled debuff when applied from a player that has this passive allocated.
The "Increased Effect of Chill" will only have a single level and it will be a 10% modifier. There isn't much information on https://terraria.wiki.gg/wiki/Chilled for the amount of movement speed reduction but if it reduces your movement speed by 10%, with the modifier it should become 11%
As a reminder while there is only one level in this passive, there could be multiple locations for the passive so make sure when checking if chilled passive allocated, to combine them and the % to the end result.
Reasonings
More options for the passive tree