Closed CollinHerber closed 3 months ago
The scissor rectangle on the inner panel is working fine for me, not sure how you got the UI elements to display outside of the bounding box. Should still constrain the inner elements, but that's something to note.
The scissor rectangle on the inner panel is working fine for me, not sure how you got the UI elements to display outside of the bounding box. Should still constrain the inner elements, but that's something to note.
It may be because of 4k? I am able to just simply drag it to outside the panel in the left and top boundries
I'm replicating dragging it out of bounds, just not it displaying outside of the parent element. Unsure why. 4k might do it, XNA might be weird with that high of a resolution.
I've got it pretty close to functioning - it will stop dragging elements once your mouse gets out of bounds of the main panel. However, take this screenshot: If I click and drag left, the actual UI will be dragged way off screen, though it will be clamped at some point. This still means you can easily get UI off screen, it's just harder. I can't wrap my head around how to fix this, so I'll leave it for now.
What exactly is the problem that is supposed to be fixed here?
You are able to drag the skill tree completely off of the panel, rendering it either invisible or visibly broken looking like in Collin's original screenshot. This means it's really easy to lose it offscreen, and you have to restart the game in order to fix this.
Cant we just make it auto-center when you open it?
or probably better yet, when it gets bigger bound it so that you cant move it out, red is the screen black is a box created by taking the furthest passives
it will stop dragging elements once your mouse gets out of bounds of the main panel
i explicitly made dragging mouse outside of panel a feature (as it was simply "drag if hovering" before) bc it was irritating me
This means it's really easy to lose it offscreen, and you have to restart the game in order to fix this.
This is not true, it does have a limit as to how far you can drag it. You cannot get it to a point where it's fully offscreen, at least not for me.
Cant we just make it auto-center when you open it?
It already does this no?
i explicitly made dragging mouse outside of panel a feature (as it was simply "drag if hovering" before) bc it was irritating me
If we are okay with the being able to be dragged outside the background color that seems okay to me. Just seemed a bit weird.
If we are okay with the being able to be dragged outside the background color
i dont get what you mean here...
when it gets dragged out, its supposed to cut off
And when the skill tree is big enough, we will end in a situation where the whole tree cant fit within the background color...
i dont get what you mean here... when it gets dragged out, its supposed to cut off
This does not happen on 4k, I will provide a gif when I am home. It doesn't stop at the top or left border
shouldn't the priority be fixing that then..?
making it not move outside is just ignoring the core problem, cuz if we end in a situation where the tree doesn't fit in the panel, this wouldn't have fixed anything, no?
making it not move outside is just ignoring the core problem, cuz if we end in a situation where the tree doesn't fit in the panel, this wouldn't have fixed anything, no?
Well even if the tree gets too large to fit in the current bounds you would still be able to drag the tree around to center it where you need to. I'm not suggesting we take the dragging ability away, but rather prevent it from bleeding outside of the bounds of the panel itself
prevent it from bleeding outside of the bounds of the panel
if the tree dosent fit in the panel, how can it not bleed outside? (assuming i know what you mean by "bleeding outside")
I interpreted this as having at least one node of the tree visible on the panel at all times, such that the player can see it and move it. This makes the most sense personally.
iml, if thats so, then i naturally agree, as it seems to be what i wrote in the post above
bound it so that you cant move it out
Yeah, that's probably the best solution. Creating a bounding box for it should be easy enough too. I'll give it a go in a bit.
I've got it more or less working; you cannot fully drag the UI off screen without it being visible in most cases. Since it's a rectangle bounding box for a non-rectangular tree, some positions may not show any of the UI.
That being said, for some reason each PassiveElement's GetDimensions
are saying they're of 0 width/height, despite their Width
and Height
being set appropriately. This means that the bounding box I've made can't be perfectly accurate.
And in InnerPanel.Draw
, each PassiveElement's GetDimensions
always has a position of 0, 0 and the same for size.
I'll be un-assigning myself since it seems that I'm missing some fundamental understanding, there's lot here that just doesn't make sense, and I don't want to write code that is inflexible or super specific.
Unsure of which PR fixed it exactly, but this issue no longer persists.
Shouldn't be able to drag the inner panel outside of the panel itself and it should have borders like it does on the right and bottom.