Open Creatonism0 opened 2 years ago
As a temporary improvement for this, could the color of the mod be changed to red? Since PoB does not actually support it.
I ran into this same issue today. I tested with every non-damaging ailments (chill, freeze, shock, brittle and sap), the critical mastery doesn't work for all of them.
An easy workaround is to add the line "50% increased Effect of Non-Damaging Ailments" in the Custom Modifiers textbox located all the way to the right in the Configuration tab.
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What is the expected behaviour/value?
When clicking on Critical Mastery, and selecting "50% increased effect on non damaging ailments you inflict with a critical strike", and I'm at 100% crit chance, I expect my ailment multiplier for shock to be increased
What is the actual behaviour/value?
When that same mastery is allocated, it changes no values, even at 100% crit chance, for shock value. I was at 3.75 ailment multi before allocating the node, and remained at 3.75 after.
How to reproduce the issue
Simply setting crit chance to 100 and allocating the node with a shocking skill equipped should be able to easily replicate the bug
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