Open PAK90 opened 1 year ago
This seems to just be a visual issue as it is showing the non-crit parse but with the final repeat.
It's also applying to my damage multiplier though? I shouldn't be seeing x0.224, I should be seeing 1.6*0.7=1.12 multiplier from the divergent spell echo (30% less, 60% more).
Crit Damage / Non crit = 7.5
1.5 / 0.2 = 7.5 so it is behaving as expected.
That breakdown is only for the first parse (non-crit) so it produces issues another case of this is winds of fate https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/5470.
Crit Damage / Non crit = 7.5
1.5 / 0.2 = 7.5 so it is behaving as expected.
That breakdown is only for the first parse (non-crit) so it produces issues another case of this is winds of fate #5470.
Ohh I see... that makes sense now, thanks for explaining it. Bit of a bummer since I'd applied '80% more damage' in my build pob to counteract that -80 and now it's got way less damage... oh well.
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What is the behaviour in-game?
Plume of Pursuit shouldn't add its 80% less damage modifier if the hit is a crit
What is the behaviour in Path of Building?
Even though the hit is a crit, because I've set 'Repeat Mode' to be 'Final' (and it shows 100% crit chance in the sidebar and in Calcs), it still includes the -80 mod in the 'Total More' calculation for All Types.
I've tried adding '80% more damage' in config custom modifiers to cancel it out, but apparently the math doesn't work that way; what should I put in the custom modifiers to cancel this out until a fix is done?
How to reproduce the issue
Character build code
Screenshots