[X] I've checked for duplicate open and closed issues by using the search function of the issue tracker
Is your feature request related to a problem?
When Bone Shatter of Complex Trauma is used as the main skill, the configs limit the Trauma stack to 10 due to line
{ "lose_all_trauma_at_X_trauma", 10 },
in "act_str.lua"
However, when Complex Trauma is linked to General's Cry, this limit is not applied in game, allowing players to scale Trauma far higher and the damage scales beyond 10 with it. The mirage warriors do not reset the Trauma stacks.
Describe the solution you'd like
When Complex Trauma is linked to General's Cry, allow Trauma to stack higher than 10.
Describe alternatives you've considered
Currently I have replaced the above mentioned line with
{ "lose_all_trauma_at_X_trauma", 1000 },
Which achieves the same effect, but would allow players not using General's Cry to scale their Complex Trauma higher that 10, misleading them.
Additional context
These images demonstrate how the Trauma continues to increase the Complex Trauma damage with stacks beyond 10 when linked to General's Cry.
Check for duplicates
Is your feature request related to a problem?
When Bone Shatter of Complex Trauma is used as the main skill, the configs limit the Trauma stack to 10 due to line
{ "lose_all_trauma_at_X_trauma", 10 },
in "act_str.lua" However, when Complex Trauma is linked to General's Cry, this limit is not applied in game, allowing players to scale Trauma far higher and the damage scales beyond 10 with it. The mirage warriors do not reset the Trauma stacks.Describe the solution you'd like
When Complex Trauma is linked to General's Cry, allow Trauma to stack higher than 10.
Describe alternatives you've considered
Currently I have replaced the above mentioned line with
{ "lose_all_trauma_at_X_trauma", 1000 },
Which achieves the same effect, but would allow players not using General's Cry to scale their Complex Trauma higher that 10, misleading them.Additional context