[X] I'm running the latest version of Path of Building and I've verified this by checking the changelog
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[X] I've checked for duplicate open and closed issues by using the search function of the issue tracker
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[X] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the value from the calculation in-game?
If a weapon is equipped in weapon swap that has an abyssal socket then the stats from the abyss jewel are applied when the weapon swap is active
(Weapon in 2nd slot is used and has an abyss jewel in it)
What is the value from the calculation in Path of Building?
An abyss jewel in the weapon slot 2 does not add stats, even if weapon slot 2 is selected
How to reproduce the issue
Create a weapon with an abyssal socket
Items -> [Craft item ...] -> type: one handed axe -> Create -> [Add Modifier] -> Source: Delve -> Has 1 Abyssal Socket (Suffix) -> [Add] -> [Add to build]
Select Weapon Set II and place the Weapon in Weapon 1
Place the Abyss jewel in Abyssal #1
(for easier comparison it can be placed the same in weapon set I and then swapped between the Weapon set I and II to see the difference upon swap)
Expected Result: Weapon set II active has 100 armour (same as Weapon set I)
Actual Result: Weapon set II has no armour
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Check for duplicates
Check for support
What is the value from the calculation in-game?
If a weapon is equipped in weapon swap that has an abyssal socket then the stats from the abyss jewel are applied when the weapon swap is active (Weapon in 2nd slot is used and has an abyss jewel in it)
What is the value from the calculation in Path of Building?
An abyss jewel in the weapon slot 2 does not add stats, even if weapon slot 2 is selected
How to reproduce the issue
Create a weapon with an abyssal socket
Create an Abyssal Jewel
Select Weapon Set II and place the Weapon in Weapon 1 Place the Abyss jewel in Abyssal #1 (for easier comparison it can be placed the same in weapon set I and then swapped between the Weapon set I and II to see the difference upon swap)
Expected Result: Weapon set II active has 100 armour (same as Weapon set I) Actual Result: Weapon set II has no armour
Character build code
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