Closed DracheTek closed 1 month ago
If you disable gain on block the calcs seem correct 4247 pool, 390.33 taken = 10.88 hits before death (same as PoB), 43% unmitigated after block 10.88/0.43 = 25.30 (close to PoBs 25.3, error due to rounding)
with es on block you are taking 167.8419 damage on average and gaining 239 es and 41 life, so you will never die either disable gain on block or actually configure the enemy to do a proper amount of damage (eg even setting it to a boss, even with aegis you only have 20k ehp, let alone vs a much higher hit)
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What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
When armor reach a certain threshold, the calculation of "effective hit pool" would have "infinite" result.
How does Path of Building behave?
Checked the step by step calculation, the mitigated damage is around 300, the mitigate rate(come from block) is around 40%, the result should be around 60000.
How to reproduce the issue
create build from the following link and the problem should reproduce itself
Character build code
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