Closed Krutonium closed 7 years ago
SMAPI preprocesses all assemblies in the mod directory to support crossplatform compatibility. For most imported assemblies that should consist of checking whether it references Stardew Valley or XNA/MonoGame, and if not just caching the fact that it doesn't.
It looks like that isn't happening properly here. Can you attach a zip containing the mod directory (the one with manifest.json
and both DLLs)?
@PFCKrutonium I'll close this for now due to lack of response. Feel free to reopen if you can provide a mod that reproduces the issue.
stardew valley expansion.zip this is giving me the same error, but i am on 1.6 since i havent updated my game in a while.
smapi 1.6 that is stardew valley 1.1 just incase anyone is wondering
it was a bit different now that i check, so ill post my errror.
[18:35:53 ERROR SMAPI] Couldn't load mod for manifest 'C:\GOG Games\Stardew Valley\Mods\StardewValleyExpansion\manifest.json': manifest doesn't specify an entry DLL.
The DLL is of course, not a valid SMAPI mod in the first place. Any way to tell SMAPI to ignore it/register it as a dependency of my mod?