Currently, doors are ignored by the code that checks to see if the macro pathfinding cache needs to be refreshed. As NPCs can still use doors, this causes npcs to path weirdly.
(Was helping Dodo debug a schedule. East Scarpe has a place where a door warp only exists on certain days, and if he loaded the game on that day, Rodney pathed correctly. If he slept into the day, Rodney couldn't find the warp.)
Currently, doors are ignored by the code that checks to see if the macro pathfinding cache needs to be refreshed. As NPCs can still use doors, this causes npcs to path weirdly.
(Was helping Dodo debug a schedule. East Scarpe has a place where a door warp only exists on certain days, and if he loaded the game on that day, Rodney pathed correctly. If he slept into the day, Rodney couldn't find the warp.)