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Patrick2562
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mtasa-pAttach
Optimized bone attach thanks to the new MTA functions/events.
GNU General Public License v3.0
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Refactor to use "dxDrawModel3D" instead of "createObject"
#16
CrosRoad95
opened
1 month ago
10
Add option to control element collision
#15
CrosRoad95
closed
1 month ago
7
Add option to disable toggling collision of attached object
#14
CrosRoad95
closed
1 month ago
3
README: Remove player to player
#13
Nico8340
closed
4 months ago
2
Suggestion: Added invisible
#12
httpRick
closed
1 year ago
2
Suggestion: attach to multiple bones at once
#11
CrosRoad95
closed
1 year ago
2
Use onPlayerResourceStart
#10
Fernando-A-Rocha
closed
1 year ago
0
Error with attaching; mistake in readme
#9
nikitafloy
closed
2 years ago
1
Add some exports
#8
Patrick2562
closed
2 years ago
0
[Fix] math
#7
Patrick2562
closed
2 years ago
0
Mixed Bone ID documentation
#6
PlatinMTA
closed
2 years ago
3
Enable collisions on detach
#5
matheustkn
closed
2 years ago
0
invisibleAll / setElementAlpha doesn't work on attached elements
#4
Fernando-A-Rocha
closed
3 years ago
1
[Fixed] Load cache from server to client when player join
#3
matheustkn
closed
3 years ago
1
Update stored rotation values on setRotationOffset
#2
slashwarm
closed
3 years ago
1
Remove trailing whitespaces
#1
xLive
closed
3 years ago
1