Open PatrickChavez opened 3 years ago
Xavier Champoux
Lilia Isabel Aguirre Lugo
How difficult was the level? Easy once I got used to the controls.
Did you feel like you needed to take a shortcut during play? I thought that was for playtesting purposes to simply focus on certain parts in case I died xD I thought the point was to complete it without them and either way the level wasn't long
Did it feel satisfying to take a shortcut? I tried one and as I thought, it was meant to go through the level easily (as in 0 effort). Having the shortcuts labeled as well as easy to get to makes it unsatisfying. Although, with how I have 0 control when I'm airborne (basically the jumps are 100% dedicated), I wouldn't take risky shortcuts.
Did it feel satisfying to beat the level without a shortcut? Not really since it was more on the time-consuming side rather than challenging/dynamic platform. If you would make jumping more flexible, you could probably make your levels a lot more dynamic.
How do you feel about the shortcut at the start of the level? I thought it was to get to other parts easily and playtest since it was so obvious. I thought the shortcuts would teleport you to the next xD.
Do the second and third shortcuts feel necessary? Nope.
Did the character feel comfortable to play? Yes except for the jumping since there's 0 aerial control.
Is playing in first person disorienting? That depends on how you design your levels. In the case of this level, yes.
Were the obstacles challenging? Not when you figure out the jump and don't run+jump.
Was failure discouraging? / How motivated were you to play after dying? Only died at the very beginning .