PatrickChavez / CART_315_IterativePrototype

0 stars 0 forks source link

Chrysoula - Playtest Answers #3

Open chrysoulaskalkogiannis opened 3 years ago

chrysoulaskalkogiannis commented 3 years ago

Does the new terrain design and minimap manage to orient players towards the cubes? Compared to your past prototype, the terrain design really improved and landmarks stand out a lot more.

Do the game hazards (enemies and wall) make the gameplay more dynamic? It definitely added a challenge and something to avoid. Created ways to think of a strategy to get the cubes.

Were the in-game instructions helpful in understanding the general idea of the game before properly starting? Very much!

Were the enemies troublesome? Did you have a hard time avoiding them? I enjoyed having them in the game. Offered a challenge :)

How difficult was it to find the 4 cubes? Was the overworld too vast/confusing? Because landmarks stood out I felt compelled to go to them and explore. I wouldn't say it was hard to find them though but having the enemies made you stop and think at times before heading to a cube.

Was the obstacle course with the red wall difficult to navigate? That was the most surprising and fun part of the game. It was great!

Was the minimap helpful in finding cubes and avoiding enemies? In all honesty I didn't use it while playing.

Were there any bugs during gameplay? Nothin that I can think of.

Overall, I loved it. The music was probably my favorite part of the game. Made me feel like I was on a mission. Great Job!