PatrickChavez / CART_315_Prototype_3

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Playtest Questions #1

Open PatrickChavez opened 3 years ago

PatrickChavez commented 3 years ago
  1. Were the in-game instructions helpful in understanding the general idea of the game before starting the level proper?
  2. How was the speed of the red wall? Was it too fast/slow?
  3. Was it difficult to avoid the enemies? Did the health pickups help to alleviate the difficulty?
  4. Was the dark maze difficult to navigate? Was it hard to know where to go next?
  5. What was the overall difficulty of this prototype?
PatrickChavez commented 3 years ago

WARNING: This prototype occasionally has flashing lights.

Naomi-Ifergan commented 3 years ago
  1. Were the in-game instructions helpful in understanding the general idea of the game before starting the level proper? Yes! Without the instructions I would be so confused.

  2. How was the speed of the red wall? Was it too fast/slow? I don’t notice the wall was moving unless I was unable to even get to that part of the game. I did notice the red enemies though. They surprised me at one point.

  3. Was it difficult to avoid the enemies? Did the health pickups help to alleviate the difficulty? Yes it was difficult to avoid the enemies. At times I thought I got away from the enemy but it was in my blind spot and killed me. Maybe it’s because of the camera angle. I can only see straight ahead, it would be easier if I was able to see both sides as well. And yes the green cubes helped for sure.

  4. Was the dark maze difficult to navigate? Was it hard to know where to go next? Not at all, I think when approaching the darkness, the reflection of the red walls and the green cubes allowed me to see where to go next.

  5. What was the overall difficulty of this prototype? It was a bit challenging but I enjoyed it. I wanted to keep playing to see how far I would go. I think overall I played 5 times but I still couldn’t get past the same section because of the enemies.

Avery007 commented 3 years ago

1.Were the in-game instructions helpful in understanding the general idea of the game before starting the level proper? Yes. The instruction is clear and necessary.

2.How was the speed of the red wall? Was it too fast/slow? -It is a bit slow.

3.Was it difficult to avoid the enemies? Did the health pickups help to alleviate the difficulty? A bit difficult. I cannot see all of them from the camera and I got killed several times without knowing where they come from.

4.Was the dark maze difficult to navigate? Was it hard to know where to go next? Yeah in the beginning it is not easy. But it makes the game more challenging so I like it.

5.What was the overall difficulty of this prototype? It is quite challenging but not too hard. Overall I enjoy it