Open Patryk27 opened 10 months ago
Ray-tracing generates high-quality visibility samples, but it's also relatively expensive - we could introduce a lower-quality setting where lights would be resolved through shadow maps, which should allow us to go from 1spp GI to 0.5spp GI.
Ray-tracing generates high-quality visibility samples, but it's also relatively expensive - we could introduce a lower-quality setting where lights would be resolved through shadow maps, which should allow us to go from 1spp GI to 0.5spp GI.