Closed notDimm closed 3 years ago
I think this is just how Blender handles rigid bodies in general, so I don't think there's anything this add-on can do about it, it just creates rigid bodies and lets Blender handle everything else.
But I'll look into it and see if maybe I can improve it somehow.
So after several days of work, I completely redid how the system works, but I managed to fix this.
In version 1.5.0 if you change the position of the bones in Pose mode then it will use that for the simulation. But this only works on frame 1.
I dont really have a issue with the addon, its actually probably the most complete rigid body bone addon out there! i just have a question... is the only way to work with this is every animation has to start as a "T pose" and then move the character into wherever position you want or am i missing something? since directly starting on a pose that is not the base pose will just make the bones simulate in the starting position anyway![hair](https://user-images.githubusercontent.com/20032676/108612225-506cef00-73c5-11eb-922d-12a21febbda1.png)