Pauan / blender-rigid-body-bones

Blender Addon which adds rigid body / spring physics to bones
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Problems with duplication #11

Open CoreyCorza opened 2 years ago

CoreyCorza commented 2 years ago

Hey mate, love your addon! Seriously. Its the only way I can get a nice realistic looking result with some of the stuff Ive been working on (without going the manual route and wasting hours of setting up rigs and rigid bodies) https://user-images.githubusercontent.com/40785775/145359719-77a0b5bd-924c-4384-b2b6-2faa84bf3665.mp4

Just having a problem though with duplicating a mesh and a rigid body bones rig. image Say Ive animated this mushroom with an armature and rigid body bones rig, and Ive got it all perfect and setup.. and now I need another 14 of these mushrooms.. when I got to duplicate the mesh and rigid body bones rig (No fucking way Im setting up a new armature for 14 more from scratch) I get weird problems where the duplicated armature will only move 1 bone and the rest of the mesh and armature wont move (and ideally Id rather not have 14 mushrooms inhabiting the same location because that would look dumb)

What can I do to fix this? or workaround it?

CoreyCorza commented 2 years ago

Also having a problem with just moving an object in general after rigid body bones is applied. It will only move the root bone?

Pauan commented 2 years ago

Hmmm, there does seem to be some bugs when duplicating the armature... let me see if I can fix it.

Also having a problem with just moving an object in general after rigid body bones is applied. It will only move the root bone?

I don't understand, it works fine if you move the armature. The rigid bodies are not attached to the mesh, they are children of the bones, so the mesh shouldn't matter at all.