Pauan / blender-rigid-body-bones

Blender Addon which adds rigid body / spring physics to bones
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Question: Is there default settings figured out for different physics? #12

Closed Graem117 closed 2 years ago

Graem117 commented 2 years ago

Has someone figure out default settings for breast, hair, butt, ect ect physics? Be nice to get a base to help get started using it.

Pauan commented 2 years ago

I think that will depend on a lot of things: how big the bones are, how they are weight painted, the position of the bones, the shape and size of the body parts, etc.

If somebody wants to try and figure out common values, I think that would be useful.

Graem117 commented 2 years ago

Ya been searching around for any details since it has been out for a long time, figure somone would post it by now. Unless theres a model already out there that has the settings to be used for reference, that could help too.

Pauan commented 2 years ago

The Kizuna AI example does have some. I normally just play around with the settings until I get something that looks good.

Graem117 commented 2 years ago

Oh this would help alot, did not realized there was examples in the zip file. Thanks man!

Graem117 commented 2 years ago

Oh wait

Graem117 commented 2 years ago

The kizuna example is acting wierd image

Graem117 commented 2 years ago

I am blender 3.0 right now, did that update affect the add-on?

Graem117 commented 2 years ago

Ah its just a wierd texture bug, it looks better in the animation tab.

Pauan commented 2 years ago

Sometimes weird things happens with the baking, so you should do Rigid Body World -> Cache -> Delete All Bakes.

And then do Rigid Body World -> Cache -> Bake All Dynamics to rebake it.

Graem117 commented 2 years ago

Ya that made it better, and after going through the example I got a better understanding of the settings now. Thanks!