PaulB-H / breakout

Breakout made with Phaser
https://paulbh.com/breakout
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Implement external tileset plugin #10

Closed PaulB-H closed 5 months ago

PaulB-H commented 10 months ago

I knew about this a long time ago, but only recently ran into it again when trying to change the collision shapes to use larger ellipses (2x2 instead of 1x1). Since Phaser does not support external tilesets, if I edit a tileset in one tiled .tmx project, we have to go back to EVERY SINGLE MAP that uses that tileset that WANTS THE CHANGES, and REPLACE its tileset with the updated external one, and then RE-EMBED IT.

This does not spark joy.

https://github.com/Osmose/phaser-tiled-json-external-loader has not seen an update for 3 years, but might as well give it a shot

PaulB-H commented 10 months ago

Also see:

https://phaser.discourse.group/t/loading-external-tileset-files-using-webpack/7678

https://phaser.discourse.group/t/reuse-tileset-between-different-tilemaps/3640

PaulB-H commented 5 months ago

Not going to implement here, will try on next game.