Open cprn opened 10 months ago
Hey man I don't know I wasn't the one implementing this part. I've quickly gone through the repo and the code seems really easy to understand without any prior knowledge, so I'm sure you can contribute!
The logic for that part lies around here: https://github.com/PaulCombal/SamRewritten/blob/master/src/cli/cli_funcs.cpp#L301
If you do want to PR, please explain what the previous behavior was, what the new behavior is, and maybe leave an option to have both if this wasn't a bug.
Sorry like I said I don't have much time right now to work on this project in a near future anymore, but if you need help, ask away!! :)
I'm trying to unlock all achievements for a game with random spacing but in a specific order. It seems the manager assigns a random time between
0
and specified--amount
to each achievement, effectively changing the order in which they're supposed to be unlocked.Am I doing something wrong or is this a bug?
If this isn't a bug but a lack of feature, i.e. there's a need for a dedicated scheduler that solves
--order selection
, I can familiarize myself with the codebase and send an MR over the weekend.