Closed cederache closed 3 years ago
Hello there,
The messed up camera orientation is a feature of the "trackball" control style implemented by Spin Controls. Trackball controls are handy when we need to roll the camera/object. But yeah, most applications should use the more constrained, orbit style controls.
Perhaps stick with three.js' OrbitControls and modify it a little? Put a rotation between orbitControls.object and the actual camera:
target -> object -> { rotation captured when target/pivot set } -> camera
Thanks for your response. I found another threeJS controller that allow me to set a pivot point with an OrbitControls style : https://github.com/yomotsu/camera-controls
I'm closing this issue since the non lock is a feature of the "trackball" control style.
Thanks for your response. I found another threeJS controller that allow me to set a pivot point with an OrbitControls style : https://github.com/yomotsu/camera-controls
I'm closing this issue since the non lock is a feature of the "trackball" control style.
Thank you for linking this repo, this is exactly what I was looking for. However, I can't figure out how to set the pivot point with this controller when using the mouse to rotate. How did you end up doing this?
@maronin camera-controls https://yomotsu.github.io/camera-controls/examples/focal-offset.html example seems to be what your after.
@maronin camera-controls https://yomotsu.github.io/camera-controls/examples/focal-offset.html example seems to be what your after.
Yeah I actually stumbled upon that and found this discussion: https://github.com/yomotsu/camera-controls/issues/130
I am basically looking for exactly what nikhilxb described with the skeleton example in that issue.
Seems like there is currently no complete solution to this and the last activity was on June 8th 2021...
I've searched the internet for a while and this is as close as I got to what I am looking for in terms of camera controls.
Thanks for your response. I found another threeJS controller that allow me to set a pivot point with an OrbitControls style : https://github.com/yomotsu/camera-controls I'm closing this issue since the non lock is a feature of the "trackball" control style.
Thank you for linking this repo, this is exactly what I was looking for. However, I can't figure out how to set the pivot point with this controller when using the mouse to rotate. How did you end up doing this?
I ended up changing the UX of my 3D viewer. We will not use the focal offset and we will keep the pivot point in the center of the viewer. Instead, we will add the possibility to double clic to zoom and center on the intersect point of the click (like potree : http://potree.org/potree/examples/viewer.html)
Hi, I'm using your script (CameraSpinControls) and I wonder if this could be possible to lock an axis of the camera rotation.
To explain the use I have, I'm trying to rotate around a 3D model like that :
But, I can't figure how to lock the camera front vector (kinda like the OrbitControls from three.js) and when I'm rotating around my model, the camera is a bit messed up :
What I'm trying to have is an OrbitControls behavior with the ability to set a different pivot point than the center (target).
Thanks in advance.