When the user releases the pointer, but did not move the pointer in the last frame, attenuate the angular velocity rather than zeroing it. With trackpads and touch interfaces it is now easier to give gentle spins without a forced pointer movement follow through.
Also: Demo has a Box instead of a knot and removed the trackball at center checkbox.
When the user releases the pointer, but did not move the pointer in the last frame, attenuate the angular velocity rather than zeroing it. With trackpads and touch interfaces it is now easier to give gentle spins without a forced pointer movement follow through.
Also: Demo has a Box instead of a knot and removed the trackball at center checkbox.