Closed LinSun00 closed 1 year ago
spellblade is a buff, and buffs have durations and charges (see nami E, jax W...). Spellblade can be treated as such. Or we can calculate the nb of procs according to cooldowns and attack speed, and apply damage optimally
Can we rename this issue, Handling of sheen based item ?
first implem done with https://github.com/PaulQbFeng/too-tanky/pull/54
Although the way we coded spells is functional for the moment, at some point we are gonna need to think about harder cases. For example, one case to think about is how spells that apply on-hit effects should interact with spellblade (item passive). https://leagueoflegends.fandom.com/wiki/Champion_ability "After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage." There are quite a few ways we could go about it, in this issue you can propose any solution you have in mind and we can discuss about each solution's benefits and drawbacks.